Self-Learning Module in Dressmaking (Selmod): A Module in Teaching Technology and Livelihood Education
Downloads
This study delves into the realm of Technology and Livelihood Education (TLE) Dressmaking in the Philippine secondary school curriculum, focusing on the challenges faced by educators and learners, particularly in terms of resource shortages and limited support. The study's primary aim is to address the identified gaps by developing a Self-Learning Module in Dressmaking (SeLMoD) and assessing its impact on students' academic performance. The ADDIE model is employed for module development, and the Technology Acceptance Model (TAM) is used to evaluate the module's acceptability. The results indicate positive perceptions among students regarding the module's usefulness, ease of use, and attitudes, but a significant gap in actual utilization. The intervention, represented by the SeLMoD, leads to a remarkable improvement in students' performance, emphasizing its efficacy. However, a correlation analysis suggests that certain aspects of technology acceptance, particularly perceived usefulness, attitude towards use, and actual use, significantly influence academic performance. The study concludes with recommendations for learners, teachers, school administrators, DepEd officials, and future researchers, emphasizing the need for active engagement with technology, alignment of teaching methods with positive attitudes, investment in professional development, and exploration of factors contributing to the gap between attitudes and actual usage. In conclusion, this study provides valuable insights into the dynamics of students' technology acceptance and academic performance, underscoring the importance of aligning positive attitudes with active utilization. The recommendations emphasize collaboration, professional development, and policy refinements to bridge existing gaps and enhance the educational experience. The study sets the stage for future research to explore further the intricacies of student behavior and technology integration in education.
Downloads
1. Ramel, R. M. (2020). Pedagogical practices and strategies of technology and livelihood education teachers in a public high school. International Journal of Scientific and Research Publications, 10(11), 1-9.
2. Almazan, J. P., & Pascual, N. A. (2020). Adjustment and challenges of technology and livelihood education teachers in K to 12 curriculum. International Journal of Advanced Research and Publications, 4(11), 1-61
3. Bautista, J. C., & Pascual, N. A. (2021). Effectiveness of technology and livelihood education (TLE) learning modules in the academic performance and attitude of grade 10 students. AsianAcademic Journal of Multidisciplinary Research, 3(1), 1-92
4. Pascual, N. A., & Almazan, J. P. (2021). Readiness of technology and livelihood education students in taking the licensure examination for teacher. International Journal of Advanced Research and Publications, 5(1), 1-73
5. Pascual, N. A., & Bautista, J. C. (2020). Access, attitude and interest: Their influence on engagement and performance of students in technology and livelihood education. Central Philippine University Journal of Science, 23(1), 1- 144
6. ADDIE in Action: A Transformational Course Redesign Process. (2019). Journal of Instructional Research, 8, 1-12. https://files.eric.ed.gov/fulltext/EJ1252113.pdf
7. Al-Azawei, A., Parslow, P., & Lundqvist, K. (2023). Investigating the effect of learning styles in a blended e-learning system: An extension of the technology acceptance model (TAM). Australasian Journal of Educational Technology, 39(1), 1-19.
8. Al-Rahmi, W. M., Othman, M. S., & Yusuf, L. M. (2019). Using TAM to measure the user acceptance of e-learning among university students in Malaysia. Journal of Computing in Higher Education, 31(3), 699-719.
9. Chen, Y., Chen, P., & Tsai, C. (2022). Understanding technology enhanced learning acceptance: An integrated model of TAM.
Copyright (c) 2025 Marydel O. Julve, Lileth O. Ulbeda, Roey Sumaoy

This work is licensed under a Creative Commons Attribution 4.0 International License.