Development and Evaluation of the MARVOCAB Application for Enhancing Maritime Vocabulary Acquisition
Downloads
This study aimed to develop and evaluate the effectiveness of the MARVOCAB application in improving maritime vocabulary acquisition among students at Politeknik Ilmu Pelayaran Semarang. Many students face challenges in mastering maritime terminology, which negatively impacts their academic performance and their preparedness for professional communication within the maritime industry. The study employed a Research and Development (R&D) methodology, encompassing the stages of Planning, Production, and Evaluation. The sample consisted of cadets from the Politeknik Ilmu Pelayaran Semarang. The application was designed with key features, including system modeling, database construction, user interface development, and was followed by implementation and black-box testing to ensure functionality and usability. The effectiveness of the MARVOCAB application was assessed using the N-gain score, a measure of learning improvement. The results demonstrated a high level of effectiveness, with an average N-gain score of 0.77, indicating a substantial improvement in students’ maritime vocabulary acquisition. These findings suggest that the MARVOCAB application significantly enhances students' comprehension of maritime-specific terminology and holds strong potential for integration into maritime education curricula. The results indicate that technology-assisted vocabulary learning tools can address domain-specific language gaps effectively, supporting learners’ academic and professional readiness
Downloads
1. Alam, A., & Mohanty, A. (2023). Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools. In Cogent Engineering (Vol. 10, Issue 2). https://doi.org/10.1080/23311916.2023.2283282
2. Ali, R., & Abdalgane, M. (2022). The Impact of Gamification “Kahoot App” in Teaching English for Academic Purposes. World Journal of English Language, 12(7). https://doi.org/10.5430/wjel.v12n7p18
3. Bhatti, M. S., Iqbal, A., Rafique, Z., Noreen, S., & Tabassum, F. (2022). Short stories as an innovative EFL teaching technique to improve Pakistani elementary students’ English vocabulary. Journal on English as a Foreign Language, 12(2). https://doi.org/10.23971/jefl.v12i2.4060
4. Chen, C. M., Chen, L. C., & Yang, S. M. (2019). An English vocabulary learning app with self-regulated learning mechanism to improve learning performance and motivation. Computer Assisted Language Learning, 32(3). https://doi.org/10.1080/09588221.2018.1485708
5. Dangi, M. R. M., Saat, M. M., & Saad, S. (2023). Teaching and learning using 21st century educational technology in accounting education: Evidence and conceptualisation of usage behaviour. Australasian Journal of Educational Technology, 39(1). https://doi.org/10.14742/ajet.6630
6. Fauziah, N., Pebriano, N. A., & Murtiningsih, T. (2023). Analysis of Vocabulary Learning Process from Instagram and TikTok. Jurnal Penelitian Ilmu-Ilmu Sosial, 4(1). https://doi.org/10.23917/sosial.v4i1.2367
7. Fu, Y., Zhang, L., Zhao, S., & Chen, Y. (2021). Perceptions of Non-English Major College Students on Learning English Vocabulary with Gamified Apps. International Journal of Emerging Technologies in Learning, 16(18). https://doi.org/10.3991/ijet.v16i18.24125
8. Gustiani, S. (2019). Research and Development ( R & D ) Method as a Model Design in Educational Research and Its Alternatives. Holistics Journal, 11(2).
9. Hair Jr, J. F., Matthews, L. M., Matthews, R. L., & Sarstedt, M. (2017). PLS-SEM or CB-SEM: updated guidelines on which method to use. International Journal of Multivariate Data Analysis, 1(2), 107–123.
10. Karacan, C. G., & Akoğlu, K. (2021). Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review. Shanlax International Journal of Education, 9(2). https://doi.org/10.34293/education.v9i2.3715
11. Kose, T., & Mede, E. (2018). Investigating the use of a mobile flashcard application rememba on the vocabulary development and motivation of EFL learners. Mextesol Journal, 42(4).
12. Makoe, M., & Shandu, T. (2018). Developing a mobile app for learning english vocabulary in an open distance learning context. International Review of Research in Open and Distributed Learning, 19(4). https://doi.org/10.19173/irrodl.v19i4.3746
13. Palangngan, S. T. (2022). The Implementation of Hello English Smartphone Application in Enhancing Students’ Vocabulary Mastery. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 10(1). https://doi.org/10.24256/ideas.v10i1.2741
14. Panmei, B., & Waluyo, B. (2023). The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education. Education Sciences, 13(1). https://doi.org/10.3390/educsci13010024
15. Pasicolan, J. M. F., Banera, R. T., Catabay, M. J. A., & Tindowen, D. J. C. (2021). Enhancing Students’ English Language Vocabulary Skills Through An Online Remediation Program. Journal of Language and Linguistics in Society, 11. https://doi.org/10.55529/jlls.11.1.12
16. Patahuddin, P., Syawal, S., & Bin-Tahir, S. Z. (2017). Investigating Indonesian EFL Learners’ Learning and Acquiring English Vocabulary. International Journal of English Linguistics, 7(4). https://doi.org/10.5539/ijel.v7n4p128
17. Pradana, M., Rintaningrum, R., Kosov, M., Bloshenko, T., Rogova, T., & Singer, N. (2022). Increasing the effectiveness of educational technologies in the foreign languages learning process by linguistic students (comparative analysis of Russian, Indonesian and Egyptian experience). Frontiers in Education, 7. https://doi.org/10.3389/feduc.2022.1011842
18. Rahi, S. (2017). Research Design and Methods: A Systematic Review of Research Paradigms, Sampling Issues and Instruments Development. International Journal of Economics & Management Sciences, 06(02). https://doi.org/10.4172/2162-6359.1000403
19. Rohmah, N. (2022). A Vocational School Cutting-Edge Learning Strategy: Examining Gamification Towards Student Engagement and Achievement. Jurnal Kependidikan: Jurnal Hasil Penelitian Dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 8(3). https://doi.org/10.33394/jk.v8i3.5779
20. Valverde-Berrocoso, J., del Carmen Garrido-Arroyo, M., Burgos-Videla, C., & Morales-Cevallos, M. B. (2020). Trends in educational research about e-Learning: A systematic literature review (2009-2018). In Sustainability (Switzerland) (Vol. 12, Issue 12). https://doi.org/10.3390/su12125153
21. Zaidi, A., Caines, A., Moore, R., Buttery, P., & Rice, A. (2020). Adaptive Forgetting Curves for Spaced Repetition Language Learning. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12164 LNAI. https://doi.org/10.1007/978-3-030-52240-7_65
Copyright (c) 2025 Nur Rohmah, Elis Suswati, Mohammad Rafli Taufikurrahman, Torie Adhi Prasetianto

This work is licensed under a Creative Commons Attribution 4.0 International License.